The Journey Home
A strange mechanical girl washes ashore in Natlan, clutching a cryptex addressed to the Traveler and Paimon. She is Ineffa, an amnesiac automaton from the far-off land of Nod-Krai, built by the tinkerer Aino around a salvaged Secret Source core. With help from Chasca, Ifa, Kinich, and Xilonen, the Traveler learns her core once belonged to the Eighth of the Thirteen Sovereign Lords — an ancient artificial intelligence executed by her peers for loving humanity, who split herself in two rather than choose revenge.
Ineffa's malfunctions lead the group into a buried Secret Source facility, where the truth turns lethal: the voice haunting her is the malevolent Eleventh Lord, who orchestrated everything to reclaim the Eighth Lord's core and bury humanity's champions underground. Ineffa shatters the stolen core to save her friends, then forges a new one of her own — awakening an Electro Vision built on a "Moon Wheel," a power tied to Nod-Krai's moon.
With the Eleventh Lord destroyed, the cryptex finally opens: a letter from Varka, Grand Master of Mondstadt's Knights of Favonius, thanking the Traveler and inviting them to meet him at The Flagship tavern in Nod-Krai — a treacherous land of feuding factions, Fatui schemes, and lunar mysteries. Ineffa promises to guide them there when they are ready.
After this The Eleventh Sovereign Lord is destroyed, Ineffa forges her own core and awakens an Electro Vision, and Varka's letter invites the Traveler onward to Nod-Krai.