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Chapter IIISumeru

Truth Amongst the Pages of Purana

In the nation of wisdom, the God of Wisdom is a prisoner in her own sanctuary — and the Traveler must unravel a conspiracy of sages and Fatui before a false god is crowned.

Act IVersion 3.0

Through Mists of Smoke and Forests Dark

AR 35Chapter II: Act IV — Requiem of the Echoing DepthsInterlude Chapter: Act II — Perilous Trail

Entering Sumeru's rainforest from the Chasm in search of the Dendro Archon, the Traveler follows the hermit scholar Haypasia into a cave, where her incense knocks them out. In a vision they see a vast, glowing white tree — Irminsul — and hear a voice plead, "World... forget me." They awaken in Gandharva Ville under the care of Forest Rangers Tighnari and Collei, and learn there have been two Dendro Archons: Greater Lord Rukkhadevata, who died in the cataclysm, and the reclusive Lesser Lord Kusanali. Sumeru is plagued by the Withering, a sickness of Irminsul that also worsens Eleazar, the disease afflicting Collei.

In Sumeru City, the pair receive Akasha Terminals and discover the Akademiya holds its own Archon in open disdain. They befriend Dunyarzad, a devout follower planning to revive the Sabzeruz Festival for Kusanali's birthday, along with her bodyguard Dehya and the dancer Nilou — then chase a lead about an item stolen from the Akademiya to Port Ormos.

There, aided by the aloof Scribe Alhaitham and the merchant Dori, they trace the stolen Divine Knowledge Capsule to the Eremite leader Mizri, who uses it and goes berserk — muttering the very words from the Traveler's vision. Alhaitham quietly pockets the capsule, while the Traveler returns to the city for the festival.

After this The Traveler reaches Sumeru and learns there were two Dendro Archons; the stolen Divine Knowledge Capsule drives the Eremite Mizri mad, and Alhaitham quietly pockets it.

Perspectives — interpretation, not in-game text

Alhaitham

Alhaitham

Alhaitham is the Akademiya's Scribe, which means the sages' paperwork crosses his desk before it becomes policy. The story frames his help at Port Ormos as idle curiosity, but pocketing the Divine Knowledge Capsule is the move of a man who already distrusts what his employers are building and would rather hold the evidence than report it. He is not hiding a hero underneath: by his own arithmetic nobody can save everyone, so he secures his own quiet first and widens the circle only when it is forced on him.

Act IIVersion 3.0

The Morn a Thousand Roses Brings

AR 35Chapter III: Act I — Through Mists of Smoke and Forests Dark

On the day of the Sabzeruz Festival, Dehya foils an Eremite attempt to kidnap Dunyarzad, who reveals her Eleazar has reached a terminal stage — the festival is her last wish. Grand Sage Azar shuts the celebration down before Nilou can perform, departing with cryptic words about "the birth of that god." Then the morning begins again: the Traveler is trapped reliving the same day.

A mysterious girl named Nahida restores their memories of the loop, which she calls a samsara. The truth is monstrous: the sages have plunged Akasha users into a collective dream of the festival so the system can harvest their vacated dreams, raw material for the secret project to create a new god. The real Dunyarzad weakens with every cycle until her consciousness vanishes, while the Traveler, Paimon, and Dehya test the dream's boundaries in search of its cause.

Deducing that Nilou is the dream's host, the Traveler helps her realize she is dreaming. As the dreamscape dissolves, Nilou at last performs the Dance of Sabzeruz, watched by Dunyarzad's spirit. Awake, the Traveler learns that Nahida — speaking through Katheryne's puppet body — is Lesser Lord Kusanali herself, imprisoned in the Sanctuary of Surasthana for five hundred years. She has saved Dunyarzad, and reveals that the words "World, forget me" were left in Irminsul by a contaminated Rukkhadevata.

After this The Sabzeruz dream samsara is broken and Dunyarzad is saved; Nahida reveals herself as Lesser Lord Kusanali, the Dendro Archon her own sages have imprisoned for five hundred years.

Characters in this act

Act IIIVersion 3.1

Dreams, Emptiness, Deception

AR 35Chapter III: Act II — The Morn a Thousand Roses Brings

To learn the sages' plans, Nahida and the Traveler pressure Azar's guilt-ridden secretary Setaria into becoming a mole — but the scheme is overheard by Il Dottore of the Fatui Harbingers, the true architect behind the Akademiya's project. He springs a trap, using the Akasha to convince a mob that the Traveler is a hero, and Nahida must reveal the scope of her powers to cover their escape.

At the sanctuary of Pardis Dhyai, Haypasia's communion with Irminsul channels not Rukkhadevata but the memories of the Harbinger Scaramouche — the vessel the sages are ascending into their new god. When Eremites run Nahida's borrowed Katheryne body through, she swaps consciousnesses with the Traveler, who witnesses Scaramouche mid-apotheosis before Dottore traps Nahida's mind within the Akasha. Her final clue points the Traveler toward the desert.

In Aaru Village, the Traveler is ambushed by Cyno, the self-exiled General Mahamatra, and a four-way standoff with Alhaitham and Dehya is defused by the guardian Candace. Comparing notes, the four realize they have each been investigating threads of the same conspiracy. When the village's exiled mad scholars — its revered Village Keepers — begin disappearing, the search for them becomes the group's first joint cause.

After this Dottore traps Nahida's mind inside the Akasha while Scaramouche ascends toward godhood; the Traveler escapes to the desert and allies with Cyno, Alhaitham, Dehya, and Candace.

Perspectives — interpretation, not in-game text

Nahida

Nahida

Nahida has spent five hundred years sealed in the Sanctuary of Surasthana by sages who find her an embarrassment, so every move she makes must be made with someone else's hands — a borrowed puppet body, a guilty secretary, a traveler from another world. Pressing Setaria into service is the only leverage left to a god her own nation does not worship. And when she opens up her power in public to cover the escape, she spends the sages' belief that she is harmless on two people she has known for days.

Act IVVersion 3.1

King Deshret and the Three Magi

AR 35Chapter III: Act III — Dreams, Emptiness, Deception

Hunting the missing Village Keepers, the Traveler, Cyno, Dehya, and Alhaitham uncover a scheme run through Eremite radicals: a masked "envoy of King Deshret" has been luring the mad scholars away with incense. The trail leads through the abandoned Eleazar hospital Dar al-Shifa, where Alhaitham exposes both the Akademiya's misinformation campaign about Deshret's resurrection and the uncomfortable truth that Cyno himself was the unwitting mole — the Akasha had been computing his movements all along.

Negotiations with the Eremite leader Rahman nearly cost Dehya an arm before an earthquake drops the group into ruins of King Deshret. There, a priest's ancient transcript rewrites the desert's creed: Deshret's pursuit of forbidden knowledge drove his people mad, and to save them he sacrificed himself while Greater Lord Rukkhadevata expended her power until she reverted to a child. Rahman, realizing his people have hated their own savior, pledges his men to the cause.

The captured perpetrators, the scholars Morghi and Judar, confirm everything: after Rukkhadevata's death stalled Sumeru's progress, Dottore seduced the sages with a plan to manufacture a new god, fed by the dream samsara and by knowledge canned from maddened scholars. United at last, the group begins plotting to bring down the sages and rescue their true god.

After this King Deshret's self-sacrifice and Rukkhadevata's true role come to light, Rahman's Eremites join the cause, and Dottore is confirmed as the architect of the sages' false god.

Act VVersion 3.2

Akasha Pulses, the Kalpa Flame Rises

AR 35Chapter III: Act IV — King Deshret and the Three Magi

Alhaitham's coup unfolds on Jnagarbha Day, when the sages upload to the Akasha. Cyno smuggles Rahman's Eremites into the city as "prisoners," a feint sends Dottore back to Snezhnaya, and Alhaitham stages a betrayal that lands the Traveler inside the Akademiya — close enough to wake Nahida's imprisoned consciousness. Nilou's forbidden dance lures the guards away, Dehya frees the Traveler, and Cyno arrests Grand Sage Azar. After five hundred years, Nahida walks out of the Sanctuary of Surasthana.

The false god remains: Scaramouche, mounted in a colossal Fatui mecha. Nahida reveals she has trapped him in repeating samsaras and pours the compiled knowledge of Sumeru's people into the Traveler, who defeats him. Retrieving the Electro Gnosis, Nahida and the Traveler enter Irminsul and find Rukkhadevata's final memory: she created Nahida from Irminsul's purest branch, and the only cure for the forbidden knowledge corroding the world-tree is to erase Rukkhadevata from it entirely. Nahida complies, and all of Teyvat forgets her predecessor — except the Traveler.

Dottore returns to bargain; Nahida trades the Electro Gnosis for the destruction of his other segments. The sages are exiled, Sumeru celebrates, and Nahida points the Traveler onward to Fontaine — revealing the Fatui classify them as Teyvat's fourth Descender.

After this Nahida is freed and the sages are exiled; Scaramouche is defeated, Rukkhadevata is erased from Irminsul, and Nahida trades the Electro Gnosis to Dottore for his other segments' destruction.

Perspectives — interpretation, not in-game text

Greater Lord Rukkhadevata

Greater Lord Rukkhadevata

The voice in Irminsul pleading "World... forget me" was Rukkhadevata's own, left there long before anyone could grant it. As the world-tree's avatar she was also the path forbidden knowledge took into it: she is the infection as well as the physician, and the only cure is to cut out the branch she is. She prepared for that when she made Nahida from Irminsul's purest wood, and her last act is to ask her successor to do the cutting — leaving Nahida a duty no one in Teyvat will remember she performed.

Il Dottore

Il Dottore

Dottore comes back to the table from a position that only looks like defeat. His segments are independent copies of himself at different ages, expensive to build and slow to replace, but replaceable — and giving them up for the Electro Gnosis leaves him the sole surviving version with the prize in hand. The deleted voices protest as they go, which is as near to a price as he pays. Nahida sets the terms; he had little reason to refuse them.

Act VIVersion 3.5

Caribert

AR 35Chapter III: Act V — Akasha Pulses, the Kalpa Flame RisesInterlude Chapter: Act III — Inversion of Genesis

A letter draws the Traveler to Port Ormos, where Kaeya has come nosing after his roots — and Dainsleif appears with a bombshell: Kaeya's ancestors, the Alberichs, founded the Abyss Order. Dainsleif is in Sumeru chasing a recovered memory of the "Loom of Fate," an operation the Traveler's sibling once mentioned, and the group tracks it to a lonely farmstead in Avidya Forest.

There the Traveler slips into a vision of the past, walking beside Chlothar, a Khaenri'ahn noble calling himself "Eide," who tends a wounded hilichurl: his son Caribert, born to a Mondstadt woman and transformed by the gods' curse upon Khaenri'ah. Together they brew a remedy blessed by one of the Seven, but the search for a cure leads them to a hidden shrine where hilichurls pray to a defiled statue — and a disembodied voice naming itself a "sinner" speaks, entrancing Chlothar into worship.

The medicine briefly restores Caribert's mind, but the boy glimpses his reflection and vanishes, consumed by Abyssal power. Chlothar, revealing his full name Alberich, hails the Traveler as his "Prince" or "Princess" — the vision was seen through the sibling's eyes. Waking beside the farmstead, the group unearths Chlothar's remains. Dainsleif departs alone, suspecting the sinner's identity and promising answers at their next meeting.

After this Kaeya's Alberich line is exposed as the founders of the Abyss Order, Caribert is consumed by Abyssal power, and Dainsleif departs suspecting the sinner's identity.

Perspectives — interpretation, not in-game text

Chlothar

Chlothar

"Eide" is a false name from a man never allowed to claim what is his: a woman from Mondstadt a Khaenri'ahn noble could not love openly, and now a son he can only tend in secret. The gods' curse turned Caribert into a hilichurl and left Chlothar deathless to watch. So when the medicine finally works, he credits not the blessing of the Seven but the voice in the shrine — the first power that ever answered him. The Abyss Order begins there, in a father's gratitude aimed at the wrong thing.